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source/gui/IGUIScrollBar.cpp
/* Copyright (C) 2015 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 43 Lines • ▼ Show 20 Lines | void IGUIScrollBar::SetupBarSize() | ||||
// Check min and max are valid | // Check min and max are valid | ||||
if (min > length) | if (min > length) | ||||
min = 0.f; | min = 0.f; | ||||
if (max < min) | if (max < min) | ||||
max = length; | max = length; | ||||
// Clamp size to not exceed a minimum or maximum. | // Clamp size to not exceed a minimum or maximum. | ||||
m_BarSize = clamp(length * std::min((float)m_ScrollSpace / (float)m_ScrollRange, 1.f), min, max); | m_BarSize = Clamp(length * std::min(m_ScrollSpace / m_ScrollRange, 1.f), min, max); | ||||
Stan: static_cast | |||||
} | } | ||||
const SGUIScrollBarStyle* IGUIScrollBar::GetStyle() const | const SGUIScrollBarStyle* IGUIScrollBar::GetStyle() const | ||||
{ | { | ||||
if (!m_pHostObject) | if (!m_pHostObject) | ||||
return NULL; | return NULL; | ||||
return m_pHostObject->GetScrollBarStyle(m_ScrollBarStyle); | return m_pHostObject->GetScrollBarStyle(m_ScrollBarStyle); | ||||
▲ Show 20 Lines • Show All 125 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator
static_cast