Differential D1733 Diff 7547 ps/trunk/binaries/data/mods/public/simulation/templates/template_wallset.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_wallset.xml
Property | Old Value | New Value |
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svn:eol-style | null | native \ No newline at end of property |
svn:mime-type | null | text/xml \ No newline at end of property |
<?xml version="1.0" encoding="utf-8"?> | |||||
<!-- Abstract entity to serve as a bare-minimum dummy constructable entity to initiate wall placement. | |||||
Defines the set of actual entities that are part of the same wall construction system (i.e., towers, | |||||
gates, wall segments of various length, etc.) using the WallSet component (to be overridden by child | |||||
templates). --> | |||||
<Entity> | |||||
<Identity> | |||||
<Civ>gaia</Civ> | |||||
<Icon>structures/wall.png</Icon> | |||||
<Classes datatype="tokens">StoneWall</Classes> | |||||
<GenericName>City Wall</GenericName> | |||||
<Tooltip>Wall off your town for a stout defense.</Tooltip> | |||||
<RequiredTechnology>phase_town</RequiredTechnology> | |||||
<Undeletable>true</Undeletable> | |||||
</Identity> | |||||
<WallSet> | |||||
<MaxTowerOverlap>0.85</MaxTowerOverlap> | |||||
<MinTowerOverlap>0.05</MinTowerOverlap> | |||||
</WallSet> | |||||
<Visibility> | |||||
<RetainInFog>false</RetainInFog> | |||||
<AlwaysVisible>false</AlwaysVisible> | |||||
<Corpse>false</Corpse> | |||||
<Preview>false</Preview> | |||||
</Visibility> | |||||
</Entity> |
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