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source/network/NetClient.h
/* Copyright (C) 2016 Wildfire Games. | /* Copyright (C) 2017 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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static bool OnInGame(void* context, CFsmEvent* event); | static bool OnInGame(void* context, CFsmEvent* event); | ||||
static bool OnGameStart(void* context, CFsmEvent* event); | static bool OnGameStart(void* context, CFsmEvent* event); | ||||
static bool OnJoinSyncStart(void* context, CFsmEvent* event); | static bool OnJoinSyncStart(void* context, CFsmEvent* event); | ||||
static bool OnJoinSyncEndCommandBatch(void* context, CFsmEvent* event); | static bool OnJoinSyncEndCommandBatch(void* context, CFsmEvent* event); | ||||
static bool OnRejoined(void* context, CFsmEvent* event); | static bool OnRejoined(void* context, CFsmEvent* event); | ||||
static bool OnKicked(void* context, CFsmEvent* event); | static bool OnKicked(void* context, CFsmEvent* event); | ||||
static bool OnClientTimeout(void* context, CFsmEvent* event); | static bool OnClientTimeout(void* context, CFsmEvent* event); | ||||
static bool OnClientPerformance(void* context, CFsmEvent* event); | static bool OnClientPerformance(void* context, CFsmEvent* event); | ||||
static bool OnClientsLoading(void* context, CFsmEvent* event); | |||||
static bool OnClientPaused(void* context, CFsmEvent* event); | static bool OnClientPaused(void* context, CFsmEvent* event); | ||||
static bool OnLoadedGame(void* context, CFsmEvent* event); | static bool OnLoadedGame(void* context, CFsmEvent* event); | ||||
/** | /** | ||||
* Take ownership of a session object, and use it for all network communication. | * Take ownership of a session object, and use it for all network communication. | ||||
*/ | */ | ||||
void SetAndOwnSession(CNetClientSession* session); | void SetAndOwnSession(CNetClientSession* session); | ||||
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Wildfire Games · Phabricator