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source/network/NetMessage.cpp
/* Copyright (C) 2016 Wildfire Games. | /* Copyright (C) 2017 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 132 Lines • ▼ Show 20 Lines | CNetMessage* CNetMessageFactory::CreateMessage(const void* pData, | ||||
case NMT_CLIENT_TIMEOUT: | case NMT_CLIENT_TIMEOUT: | ||||
pNewMessage = new CClientTimeoutMessage; | pNewMessage = new CClientTimeoutMessage; | ||||
break; | break; | ||||
case NMT_CLIENT_PERFORMANCE: | case NMT_CLIENT_PERFORMANCE: | ||||
pNewMessage = new CClientPerformanceMessage; | pNewMessage = new CClientPerformanceMessage; | ||||
break; | break; | ||||
case NMT_CLIENTS_LOADING: | |||||
pNewMessage = new CClientsLoadingMessage; | |||||
break; | |||||
case NMT_CLIENT_PAUSED: | case NMT_CLIENT_PAUSED: | ||||
pNewMessage = new CClientPausedMessage; | pNewMessage = new CClientPausedMessage; | ||||
break; | break; | ||||
case NMT_LOADED_GAME: | case NMT_LOADED_GAME: | ||||
pNewMessage = new CLoadedGameMessage; | pNewMessage = new CLoadedGameMessage; | ||||
break; | break; | ||||
▲ Show 20 Lines • Show All 66 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator