Differential D1793 Diff 7725 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_workshop.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_military"> | <Entity parent="template_structure_military"> | ||||
<Auras datatype="tokens"> | <Auras datatype="tokens"> | ||||
structures/workshop_repair | structures/workshop_repair | ||||
</Auras> | </Auras> | ||||
<BuildRestrictions> | |||||
<Category>Barracks</Category> | |||||
</BuildRestrictions> | |||||
<Cost> | <Cost> | ||||
<BuildTime>200</BuildTime> | <BuildTime>200</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>300</wood> | <wood>300</wood> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Square width="30.0" depth="30.0"/> | <Square width="30.0" depth="30.0"/> | ||||
<Height>12.0</Height> | <Height>12.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>2</Max> | <Max>2</Max> | ||||
<EjectHealth>0.1</EjectHealth> | |||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | |||||
<List datatype="tokens">Siege</List> | <List datatype="tokens">Siege</List> | ||||
<BuffHeal>0</BuffHeal> | |||||
<LoadingRange>2</LoadingRange> | |||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>2000</Max> | <Max>2000</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Siege Workshop</GenericName> | <GenericName>Siege Workshop</GenericName> | ||||
<Icon>structures/siege_workshop.png</Icon> | <Icon>structures/siege_workshop.png</Icon> | ||||
Show All 28 Lines | <Entity parent="template_structure_military"> | ||||
</ProductionQueue> | </ProductionQueue> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<constructed>interface/complete/building/complete_barracks.xml</constructed> | <constructed>interface/complete/building/complete_barracks.xml</constructed> | ||||
<select>interface/select/building/sel_barracks.xml</select> | <select>interface/select/building/sel_barracks.xml</select> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<TerritoryInfluence> | <TerritoryInfluence> | ||||
<Root>false</Root> | |||||
<Radius>38</Radius> | <Radius>38</Radius> | ||||
<Weight>40000</Weight> | |||||
</TerritoryInfluence> | </TerritoryInfluence> | ||||
<VisualActor> | <VisualActor> | ||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor> | <FoundationActor>structures/fndn_5x5.xml</FoundationActor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator