Differential D1791 Diff 7756 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_range.xml
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity parent="template_structure_military"> | |||||
<Cost> | |||||
<BuildTime>150</BuildTime> | |||||
<Resources> | |||||
<wood>300</wood> | |||||
</Resources> | |||||
</Cost> | |||||
<Footprint> | |||||
<Square width="25.0" depth="25.0"/> | |||||
<Height>12.0</Height> | |||||
</Footprint> | |||||
<GarrisonHolder> | |||||
<Max>10</Max> | |||||
<List datatype="tokens">Infantry</List> | |||||
</GarrisonHolder> | |||||
<Health> | |||||
<Max>2000</Max> | |||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | |||||
</Health> | |||||
<Identity> | |||||
<GenericName>Practice Range</GenericName> | |||||
<Tooltip>Train citizen-soldier ranged infantry. Research training improvements.</Tooltip> | |||||
<VisibleClasses datatype="tokens">Village Range</VisibleClasses> | |||||
<Icon>structures/range.png</Icon> | |||||
<RequiredTechnology>phase_village</RequiredTechnology> | |||||
</Identity> | |||||
<Loot> | |||||
<wood>30</wood> | |||||
<stone>10</stone> | |||||
</Loot> | |||||
<Obstruction> | |||||
<Static width="24.0" depth="24.0"/> | |||||
</Obstruction> | |||||
<ProductionQueue> | |||||
<BatchTimeModifier>0.8</BatchTimeModifier> | |||||
<Entities datatype="tokens"> | |||||
units/{civ}_infantry_javelinist_b | |||||
units/{civ}_infantry_slinger_b | |||||
units/{civ}_infantry_archer_b | |||||
</Entities> | |||||
<Technologies datatype="tokens"> | |||||
heal_barracks | |||||
training_conscription | |||||
</Technologies> | |||||
</ProductionQueue> | |||||
<Sound> | |||||
<SoundGroups> | |||||
<constructed>interface/complete/building/complete_range.xml</constructed> | |||||
<select>interface/select/building/sel_barracks.xml</select> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<Vision> | |||||
<Range>32</Range> | |||||
</Vision> | |||||
<VisualActor> | |||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor> | |||||
</VisualActor> | |||||
</Entity> |
Wildfire Games · Phabricator