Differential D1760 Diff 7798 ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege.xml
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
svn:mime-type | null | text/xml \ No newline at end of property |
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity parent="template_unit"> | |||||
<Armour> | |||||
<Hack>1</Hack> | |||||
<Pierce>50</Pierce> | |||||
<Crush>5</Crush> | |||||
</Armour> | |||||
<Capturable> | |||||
<CapturePoints>500</CapturePoints> | |||||
<RegenRate>10</RegenRate> | |||||
<GarrisonRegenRate>10</GarrisonRegenRate> | |||||
</Capturable> | |||||
<Cost> | |||||
<Population>3</Population> | |||||
</Cost> | |||||
<Decay> | |||||
<DelayTime>0.0</DelayTime> | |||||
<SinkRate>0.0</SinkRate> | |||||
<SinkAccel>2.0</SinkAccel> | |||||
</Decay> | |||||
<Health> | |||||
<Unhealable>true</Unhealable> | |||||
</Health> | |||||
<Identity> | |||||
<VisibleClasses datatype="tokens">Mechanical Siege</VisibleClasses> | |||||
<GenericName>Siege</GenericName> | |||||
<RequiredTechnology>phase_city</RequiredTechnology> | |||||
</Identity> | |||||
<Loot> | |||||
<xp>60</xp> | |||||
<food>0</food> | |||||
<wood>50</wood> | |||||
<stone>0</stone> | |||||
<metal>25</metal> | |||||
</Loot> | |||||
<Position> | |||||
<Anchor>pitch-roll</Anchor> | |||||
</Position> | |||||
<Repairable> | |||||
<RepairTimeRatio>4.0</RepairTimeRatio> | |||||
</Repairable> | |||||
<Sound> | |||||
<SoundGroups> | |||||
<select>attack/siege/siege_select.xml</select> | |||||
<order_walk>attack/siege/ram_move.xml</order_walk> | |||||
<order_attack>attack/siege/ram_move.xml</order_attack> | |||||
<trained>attack/siege/ram_trained.xml</trained> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<StatusBars> | |||||
<BarWidth>4.0</BarWidth> | |||||
<BarHeight>0.5</BarHeight> | |||||
</StatusBars> | |||||
<UnitAI> | |||||
<CanGuard>false</CanGuard> | |||||
</UnitAI> | |||||
<UnitMotion> | |||||
<PassabilityClass>large</PassabilityClass> | |||||
<RunMultiplier>1</RunMultiplier> | |||||
</UnitMotion> | |||||
</Entity> |
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