Differential D1760 Diff 7798 ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_tower.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_siege_tower.xml
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
svn:mime-type | null | text/xml \ No newline at end of property |
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity parent="template_unit_siege"> | |||||
<Attack> | |||||
<Ranged> | |||||
<Hack>0.0</Hack> | |||||
<Pierce>12.0</Pierce> | |||||
<Crush>2.5</Crush> | |||||
<MaxRange>55.0</MaxRange> | |||||
<MinRange>10.0</MinRange> | |||||
<ElevationBonus>10</ElevationBonus> | |||||
<PrepareTime>1200</PrepareTime> | |||||
<RepeatTime>2000</RepeatTime> | |||||
<Delay>0</Delay> | |||||
<Projectile> | |||||
<Speed>75.0</Speed> | |||||
<Spread>2.0</Spread> | |||||
<Gravity>9.81</Gravity> | |||||
<LaunchPoint y="3"/> | |||||
</Projectile> | |||||
<PreferredClasses datatype="tokens">Human</PreferredClasses> | |||||
<RangeOverlay> | |||||
<LineTexture>outline_border.png</LineTexture> | |||||
<LineTextureMask>outline_border_mask.png</LineTextureMask> | |||||
<LineThickness>0.175</LineThickness> | |||||
</RangeOverlay> | |||||
</Ranged> | |||||
</Attack> | |||||
<BuildingAI> | |||||
<DefaultArrowCount>0</DefaultArrowCount> | |||||
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> | |||||
<MaxArrowCount>10</MaxArrowCount> | |||||
<GarrisonArrowClasses>Infantry</GarrisonArrowClasses> | |||||
</BuildingAI> | |||||
<Cost> | |||||
<BuildTime>40</BuildTime> | |||||
<Resources> | |||||
<wood>500</wood> | |||||
<metal>300</metal> | |||||
</Resources> | |||||
</Cost> | |||||
<Footprint replace=""> | |||||
<Square width="15.0" depth="15.0"/> | |||||
<Height>20.0</Height> | |||||
</Footprint> | |||||
<GarrisonHolder> | |||||
<Max>20</Max> | |||||
<EjectHealth>0.1</EjectHealth> | |||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | |||||
<List datatype="tokens">Support Infantry</List> | |||||
<BuffHeal>0</BuffHeal> | |||||
<LoadingRange>2</LoadingRange> | |||||
</GarrisonHolder> | |||||
<Health> | |||||
<Max>500</Max> | |||||
</Health> | |||||
<Identity> | |||||
<GenericName>Siege Tower</GenericName> | |||||
<VisibleClasses datatype="tokens">SiegeTower Ranged</VisibleClasses> | |||||
<Tooltip>Garrison units for transport and to increase firepower.</Tooltip> | |||||
</Identity> | |||||
<Selectable> | |||||
<Overlay> | |||||
<Texture> | |||||
<MainTexture>circle/256x256.png</MainTexture> | |||||
<MainTextureMask>circle/256x256_mask.png</MainTextureMask> | |||||
</Texture> | |||||
</Overlay> | |||||
</Selectable> | |||||
<Sound> | |||||
<SoundGroups> | |||||
<select>attack/siege/siege_select.xml</select> | |||||
<order_attack>attack/siege/ram_move.xml</order_attack> | |||||
<order_walk>attack/siege/ram_move.xml</order_walk> | |||||
<attack_impact_ranged>attack/impact/arrow_metal.xml</attack_impact_ranged> | |||||
<attack_ranged>attack/weapon/arrowfly.xml</attack_ranged> | |||||
<trained>attack/siege/ram_trained.xml</trained> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<StatusBars> | |||||
<HeightOffset>12.0</HeightOffset> | |||||
</StatusBars> | |||||
<UnitMotion> | |||||
<WalkSpeed op="mul">0.7</WalkSpeed> | |||||
</UnitMotion> | |||||
<Vision> | |||||
<Range>80</Range> | |||||
</Vision> | |||||
</Entity> |
Wildfire Games · Phabricator