Differential D1760 Diff 7798 ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_ship.xml
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
svn:mime-type | null | text/xml \ No newline at end of property |
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity parent="template_unit"> | |||||
<Armour> | |||||
<Hack>5</Hack> | |||||
<Pierce>10</Pierce> | |||||
<Crush>5</Crush> | |||||
</Armour> | |||||
<Cost> | |||||
<Population>1</Population> | |||||
<BuildTime>20</BuildTime> | |||||
<Resources> | |||||
<food>0</food> | |||||
<wood>50</wood> | |||||
<stone>0</stone> | |||||
<metal>0</metal> | |||||
</Resources> | |||||
</Cost> | |||||
<Decay> | |||||
<SinkingAnim>true</SinkingAnim> | |||||
<DelayTime>0.0</DelayTime> | |||||
<SinkRate>0.5</SinkRate> | |||||
<SinkAccel>7.0</SinkAccel> | |||||
</Decay> | |||||
<Footprint replace=""> | |||||
<Square width="6.0" depth="30.0"/> | |||||
<Height>8.0</Height> | |||||
<MaxSpawnDistance>10</MaxSpawnDistance> | |||||
</Footprint> | |||||
<Health> | |||||
<Unhealable>true</Unhealable> | |||||
<Max>200</Max> | |||||
</Health> | |||||
<Identity> | |||||
<GenericName>Ship</GenericName> | |||||
<Formations disable=""/> | |||||
<VisibleClasses datatype="tokens">Mechanical Ship</VisibleClasses> | |||||
</Identity> | |||||
<Loot> | |||||
<xp>60</xp> | |||||
<food>0</food> | |||||
<wood>50</wood> | |||||
<stone>0</stone> | |||||
<metal>25</metal> | |||||
</Loot> | |||||
<Position> | |||||
<Floating>true</Floating> | |||||
<FloatDepth>0.0</FloatDepth> | |||||
<TurnRate>3.0</TurnRate> | |||||
</Position> | |||||
<Repairable> | |||||
<RepairTimeRatio>4.0</RepairTimeRatio> | |||||
</Repairable> | |||||
<ResourceGatherer> | |||||
<MaxDistance>4.0</MaxDistance> | |||||
<BaseSpeed>1.0</BaseSpeed> | |||||
<Capacities> | |||||
<food>40</food> | |||||
<wood>20</wood> | |||||
<stone>20</stone> | |||||
<metal>20</metal> | |||||
</Capacities> | |||||
</ResourceGatherer> | |||||
<Selectable> | |||||
<Overlay> | |||||
<Texture> | |||||
<MainTexture>circle/256x256.png</MainTexture> | |||||
<MainTextureMask>circle/256x256_mask.png</MainTextureMask> | |||||
</Texture> | |||||
</Overlay> | |||||
</Selectable> | |||||
<Sound> | |||||
<SoundGroups> | |||||
<trained>interface/alarm/alarm_create_warship.xml</trained> | |||||
<select>actor/ship/ship_select_01.xml</select> | |||||
<order_walk>actor/ship/warship_move_01.xml</order_walk> | |||||
<order_attack>actor/ship/warship_move_01.xml</order_attack> | |||||
<order_gather>actor/ship/warship_move_01.xml</order_gather> | |||||
<death>actor/ship/warship_death.xml</death> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<UnitMotion> | |||||
<PassabilityClass>ship</PassabilityClass> | |||||
</UnitMotion> | |||||
<Vision> | |||||
<Range>90</Range> | |||||
</Vision> | |||||
</Entity> |
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