Differential D1815 Diff 7801 binaries/data/mods/public/simulation/templates/units/kush_champion_infantry_apedemak.xml
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binaries/data/mods/public/simulation/templates/units/kush_champion_infantry_apedemak.xml
Show All 17 Lines | <Melee> | ||||
</Bonuses> | </Bonuses> | ||||
</Melee> | </Melee> | ||||
</Attack> | </Attack> | ||||
<Identity> | <Identity> | ||||
<Civ>kush</Civ> | <Civ>kush</Civ> | ||||
<GenericName>Meroitic Temple Guard</GenericName> | <GenericName>Meroitic Temple Guard</GenericName> | ||||
<SpecificName>rs ‘Iprmk</SpecificName> | <SpecificName>rs ‘Iprmk</SpecificName> | ||||
<Tooltip>Armor-piercing Axes: Counters 1.3x vs. Champions and Heroes.</Tooltip> | <Tooltip>Armor-piercing Axes: Counters 1.3x vs. Champions and Heroes.</Tooltip> | ||||
<VisibleClasses datatype="tokens">Axe</VisibleClasses> | <VisibleClasses datatype="tokens">-Swordsman Axeman</VisibleClasses> | ||||
bb: Same comment as for spears vs pikes holds here too | |||||
Done Inline ActionsAgain, intentional. Civs that have sword-technologies (iber, maur attack_steel_working.js) don't have axemen, and factions with axemen don't have sword technologies. Nescio: Again, intentional. Civs that have sword-technologies (iber, maur `attack_steel_working.js`)… | |||||
Not Done Inline ActionsSeems OK, special unit. wraitii: Seems OK, special unit. | |||||
<Classes datatype="tokens">ApedemakGuard</Classes> | <Classes datatype="tokens">ApedemakGuard</Classes> | ||||
<Icon>units/kush_champion_apedemak.png</Icon> | <Icon>units/kush_champion_apedemak.png</Icon> | ||||
</Identity> | </Identity> | ||||
<VisualActor> | <VisualActor> | ||||
<Actor>units/kushites/infantry_axeman_c.xml</Actor> | <Actor>units/kushites/infantry_axeman_c.xml</Actor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
Same comment as for spears vs pikes holds here too