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binaries/data/mods/public/art/actors/structures/celts/barracks.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant frequency="1" name="Base"> | <variant frequency="1" name="Base"> | ||||
<animations> | <animations> | ||||
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/> | <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/> | ||||
</animations> | </animations> | ||||
<mesh>structural/gaul_barracks.dae</mesh> | <mesh>structural/gaul_barracks.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/> | <prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root" renderprio="should"/> | ||||
<prop actor="props/structures/celts/barracks_props_01.xml" attachpoint="root"/> | <prop actor="props/structures/celts/barracks_props_01.xml" attachpoint="root"/> | ||||
<prop actor="props/structures/celts/barracks_props_02.xml" attachpoint="root"/> | <prop actor="props/structures/celts/barracks_props_02.xml" attachpoint="root" renderprio="eyecandy"/> | ||||
<prop actor="props/structures/celts/barracks_props_03.xml" attachpoint="root"/> | <prop actor="props/structures/celts/barracks_props_03.xml" attachpoint="root"/> | ||||
<prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/> | <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/> | ||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/> | <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/> | ||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> | <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> | ||||
</props> | </props> | ||||
<textures> | <textures> | ||||
<texture file="structural/celt_struct_1.dds" name="baseTex"/> | <texture file="structural/celt_struct_1.dds" name="baseTex"/> | ||||
<texture file="structural/celt_struct_1_norm.png" name="normTex"/> | <texture file="structural/celt_struct_1_norm.png" name="normTex"/> | ||||
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Wildfire Games · Phabricator