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source/ps/GameSetup/Config.h
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// don't use VBOs. (RC: that was necessary on laptop Radeon cards) | // don't use VBOs. (RC: that was necessary on laptop Radeon cards) | ||||
extern bool g_NoGLVBO; | extern bool g_NoGLVBO; | ||||
//----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
// flag to pause the game on window focus loss | // flag to pause the game on window focus loss | ||||
extern bool g_PauseOnFocusLoss; | extern bool g_PauseOnFocusLoss; | ||||
// flag to switch on shadows | |||||
extern bool g_Shadows; | |||||
// If disabled, force the use of the fixed function for rendering water. | // If disabled, force the use of the fixed function for rendering water. | ||||
extern bool g_WaterEffects; | extern bool g_WaterEffects; | ||||
// Add foam and waves near the shores, trails following ships, and other HQ things. | // Add foam and waves near the shores, trails following ships, and other HQ things. | ||||
extern bool g_WaterFancyEffects; | extern bool g_WaterFancyEffects; | ||||
// Use real depth for water rendering. | // Use real depth for water rendering. | ||||
extern bool g_WaterRealDepth; | extern bool g_WaterRealDepth; | ||||
// Use a real refraction map and not transparency. | // Use a real refraction map and not transparency. | ||||
extern bool g_WaterRefraction; | extern bool g_WaterRefraction; | ||||
// Use a real reflection map and not a skybox texture. | // Use a real reflection map and not a skybox texture. | ||||
extern bool g_WaterReflection; | extern bool g_WaterReflection; | ||||
// Enable on-water shadows. | // Enable on-water shadows. | ||||
extern bool g_WaterShadows; | extern bool g_WaterShadows; | ||||
// flag to switch on shadow PCF | |||||
extern bool g_ShadowPCF; | |||||
// flag to switch on particles rendering | // flag to switch on particles rendering | ||||
extern bool g_Particles; | extern bool g_Particles; | ||||
// flag to switch on fog | // flag to switch on fog | ||||
extern bool g_Fog; | extern bool g_Fog; | ||||
// flag to switch on unit silhouettes | // flag to switch on unit silhouettes | ||||
extern bool g_Silhouettes; | extern bool g_Silhouettes; | ||||
// flag to switch on sky rendering | // flag to switch on sky rendering | ||||
extern bool g_ShowSky; | extern bool g_ShowSky; | ||||
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Wildfire Games · Phabricator