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binaries/data/config/default.cfg
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persistmatchsettings = true | persistmatchsettings = true | ||||
; Default player name to use in multiplayer | ; Default player name to use in multiplayer | ||||
; playername = "anonymous" | ; playername = "anonymous" | ||||
; Default server name or IP to use in multiplayer | ; Default server name or IP to use in multiplayer | ||||
multiplayerserver = "127.0.0.1" | multiplayerserver = "127.0.0.1" | ||||
; Force a particular resolution. (If these are 0, the default is | ; Force a particular resolution. Only works in windowed mode. | ||||
; to keep the current desktop resolution in fullscreen mode or to | |||||
; use 1024x768 in windowed mode.) | |||||
xres = 0 | xres = 0 | ||||
yres = 0 | yres = 0 | ||||
; Force a non-standard bit depth (if 0 then use the current desktop bit depth) | ; Force a non-standard bit depth (if 0 then use the current desktop bit depth) | ||||
bpp = 0 | bpp = 0 | ||||
; Preferred display (for multidisplay setups, only works with SDL 2.0) | ; Preferred display (for multidisplay setups, only works with SDL 2.0) | ||||
display = 0 | display = 0 | ||||
; Enable high-dpi (Apple calls this "Retina") rendering. | |||||
highdpi = false | |||||
; Emulate right-click with Ctrl+Click on Mac mice | ; Emulate right-click with Ctrl+Click on Mac mice | ||||
macmouse = false | macmouse = false | ||||
; System settings: | ; System settings: | ||||
; if false, actors won't be rendered but anything entity will be. | ; if false, actors won't be rendered but anything entity will be. | ||||
renderactors = true | renderactors = true | ||||
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;;;;; EXPERIMENTAL ;;;;; | ;;;;; EXPERIMENTAL ;;;;; | ||||
; Prefer GLSL shaders over ARB shaders. Allows fancier graphical effects. | ; Prefer GLSL shaders over ARB shaders. Allows fancier graphical effects. | ||||
preferglsl = false | preferglsl = false | ||||
; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk | ; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk | ||||
gpuskinning = false | gpuskinning = false | ||||
; Increase/decrease the rendering resolution (only does something with post-proc enabled at the moment). | |||||
renderer.resolution = 1.0 | |||||
; Use smooth LOS interpolation | ; Use smooth LOS interpolation | ||||
smoothlos = false | smoothlos = false | ||||
; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath. | ; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath. | ||||
postproc = false | postproc = false | ||||
; Quality level of shader effects (set to 10 to display all effects) | ; Quality level of shader effects (set to 10 to display all effects) | ||||
materialmgr.quality = 2.0 | materialmgr.quality = 2.0 | ||||
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Wildfire Games · Phabricator