Differential D1790 Diff 8225 ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stable.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers_stable.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_military_barracks"> | <Entity parent="template_structure_military_stable"> | ||||
<Cost> | <Cost> | ||||
<Resources> | <Resources> | ||||
<wood>0</wood> | <wood>0</wood> | ||||
<stone>200</stone> | <stone>200</stone> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Square width="22.0" depth="20.0"/> | <Square width="22.0" depth="20.0"/> | ||||
<Height>5.0</Height> | <Height>5.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<Health> | |||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath> | |||||
</Health> | |||||
<Identity> | <Identity> | ||||
<Civ>pers</Civ> | <Civ>pers</Civ> | ||||
<GenericName>Cavalry Stables</GenericName> | |||||
<SpecificName>Paraspa</SpecificName> | <SpecificName>Paraspa</SpecificName> | ||||
<VisibleClasses datatype="tokens">-Barracks Stables</VisibleClasses> | |||||
<Tooltip>Train citizen-cavalry units.</Tooltip> | |||||
<Icon>structures/pers_stable.png</Icon> | |||||
</Identity> | </Identity> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="18.0" depth="16.0"/> | <Static width="18.0" depth="16.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue> | |||||
<Entities datatype="tokens"> | |||||
-units/{civ}_infantry_spearman_b | |||||
-units/{civ}_infantry_pikeman_b | |||||
-units/{civ}_infantry_swordsman_b | |||||
-units/{civ}_infantry_javelinist_b | |||||
-units/{civ}_infantry_slinger_b | |||||
-units/{civ}_infantry_archer_b | |||||
</Entities> | |||||
<Technologies datatype="tokens"> | |||||
-training_conscription | |||||
persians/training_levy_cavalry | |||||
persians/training_conscription_cavalry | |||||
successors/special_war_horses | |||||
</Technologies> | |||||
</ProductionQueue> | |||||
<Sound> | |||||
<SoundGroups> | |||||
<select>interface/select/building/sel_cavalry_stables.xml</select> | |||||
<constructed>interface/complete/building/complete_cavalry_stables.xml</constructed> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<VisualActor> | <VisualActor> | ||||
<Actor>structures/persians/stable.xml</Actor> | <Actor>structures/persians/stable.xml</Actor> | ||||
<FoundationActor>structures/fndn_6x5.xml</FoundationActor> | <FoundationActor>structures/fndn_6x5.xml</FoundationActor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator