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ps/trunk/binaries/data/mods/public/gui/lobby/lobby.js
Show First 20 Lines • Show All 263 Lines • ▼ Show 20 Lines | function init(attribs) | ||||
} | } | ||||
initMusic(); | initMusic(); | ||||
global.music.setState(global.music.states.MENU); | global.music.setState(global.music.states.MENU); | ||||
initGameFilters(); | initGameFilters(); | ||||
Engine.LobbySetPlayerPresence("available"); | Engine.LobbySetPlayerPresence("available"); | ||||
Engine.SendGetGameList(); | |||||
// When rejoining the lobby after a game, we don't need to process presence changes | // When rejoining the lobby after a game, we don't need to process presence changes | ||||
Engine.LobbyClearPresenceUpdates(); | Engine.LobbyClearPresenceUpdates(); | ||||
updatePlayerList(); | updatePlayerList(); | ||||
updateSubject(Engine.LobbyGetRoomSubject()); | updateSubject(Engine.LobbyGetRoomSubject()); | ||||
Engine.GetGUIObjectByName("chatInput").tooltip = colorizeAutocompleteHotkey(); | Engine.GetGUIObjectByName("chatInput").tooltip = colorizeAutocompleteHotkey(); | ||||
} | } | ||||
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Wildfire Games · Phabricator