Differential D1950 Diff 8311 binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
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binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
{ | { | ||||
"autoResearch": true, | "autoResearch": true, | ||||
"icon": "upgrade_elite.png", | "icon": "upgrade_elite.png", | ||||
"tooltip": "Units promoted to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", | "tooltip": "Units promoted to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", | ||||
"modifications": [ | "modifications": [ | ||||
{ "value": "Health/Max", "multiply": 1.2 }, | { "value": "Health/Max", "multiply": 1.2 }, | ||||
{ "value": "Armour/Hack", "add": 1 }, | { "value": "Armour/Hack", "add": 1 }, | ||||
{ "value": "Armour/Pierce", "add": 1 }, | { "value": "Armour/Pierce", "add": 1 }, | ||||
{ "value": "Armour/Crush", "add": 1 }, | { "value": "Armour/Crush", "add": 1 }, | ||||
{ "value": "Attack/Capture/Value", "add": 0.4 }, | { "value": "Attack/Capture/Value", "add": 0.4 }, | ||||
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, | { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, | ||||
{ "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, | { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, | ||||
{ "value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, | { "value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, | ||||
{ "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, | { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, | ||||
{ "value": "Vision/Range", "add": 4, "affects": "Ranged" }, | { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, | ||||
{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, | { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, | ||||
{ "value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" }, | { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, | ||||
{ "value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" }, | { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, | ||||
{ "value": "Vision/Range", "add": 3, "affects": "Healer" }, | { "value": "Vision/Range", "add": 3, "affects": "Healer" }, | ||||
{ "value": "Heal/Range", "add": 3, "affects": "Healer" }, | { "value": "Heal/Range", "add": 3, "affects": "Healer" }, | ||||
{ "value": "Heal/HP", "add": 5, "affects": "Healer" }, | { "value": "Heal/HP", "add": 5, "affects": "Healer" }, | ||||
{ "value": "Loot/food", "multiply": 1.2 }, | { "value": "Loot/food", "multiply": 1.2 }, | ||||
{ "value": "Loot/wood", "multiply": 1.2 }, | { "value": "Loot/wood", "multiply": 1.2 }, | ||||
{ "value": "Loot/stone", "multiply": 1.2 }, | { "value": "Loot/stone", "multiply": 1.2 }, | ||||
{ "value": "Loot/metal", "multiply": 1.2 }, | { "value": "Loot/metal", "multiply": 1.2 }, | ||||
{ "value": "Loot/xp", "multiply": 1.2 } | { "value": "Loot/xp", "multiply": 1.2 } | ||||
], | ], | ||||
"affects": ["Elite Unit"] | "affects": ["Elite Unit"] | ||||
} | } |
Wildfire Games · Phabricator