Differential D215 Diff 780 binaries/data/mods/_test.sim/simulation/templates/special_filter/foundation.xml
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binaries/data/mods/_test.sim/simulation/templates/special_filter/foundation.xml
- This file was added.
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity filtered=""> | |||||
<AIProxy merge=""/> | |||||
<Armour merge=""/> | |||||
<BuildRestrictions merge=""/> | |||||
<!-- Don't provide population bonuses yet (but still do take up population cost) --> | |||||
<Cost merge=""> | |||||
<PopulationBonus>0</PopulationBonus> | |||||
</Cost> | |||||
<Decay merge=""/> | |||||
<!-- Initialise health to 1 --> | |||||
<Health> | |||||
<Initial>1</Initial> | |||||
</Health> | |||||
<Fogging merge=""/> | |||||
<Footprint merge=""/> | |||||
<!-- Add the Foundation component, to deal with the construction process --> | |||||
<Foundation replace=""/> | |||||
<Health merge=""/> | |||||
<Identity merge=""/> | |||||
<!-- Foundations shouldn't initially block unit movement --> | |||||
<Obstruction merge=""> | |||||
<DisableBlockMovement>true</DisableBlockMovement> | |||||
<DisableBlockPathfinding>true</DisableBlockPathfinding> | |||||
</Obstruction> | |||||
<OverlayRenderer merge=""/> | |||||
<Ownership merge=""/> | |||||
<Position merge=""/> | |||||
<RallyPoint merge=""/> | |||||
<RallyPointRenderer merge=""/> | |||||
<Selectable merge=""/> | |||||
<Sound merge=""/> | |||||
<StatusBars merge=""/> | |||||
<Visibility merge=""/> | |||||
<!-- Foundations should be visible themselves in fog-of-war if their base template is, | |||||
but shouldn't have any vision range --> | |||||
<Vision merge=""> | |||||
<Range>0</Range> | |||||
<RevealShore merge="">false</RevealShore> | |||||
</Vision> | |||||
<!-- Switch the actor to foundation mode --> | |||||
<VisualActor> | |||||
<Foundation/> | |||||
</VisualActor> | |||||
</Entity> |
Wildfire Games · Phabricator