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ps/trunk/source/soundmanager/items/CSoundBase.h
/* Copyright (C) 2015 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#ifndef INCLUDED_CSOUNDBASE_H | #ifndef INCLUDED_CSOUNDBASE_H | ||||
#define INCLUDED_CSOUNDBASE_H | #define INCLUDED_CSOUNDBASE_H | ||||
#include "lib/config2.h" | #include "lib/config2.h" | ||||
#if CONFIG2_AUDIO | #if CONFIG2_AUDIO | ||||
#include "lib/external_libraries/openal.h" | #include "lib/external_libraries/openal.h" | ||||
#include "ps/ThreadUtil.h" | |||||
#include "soundmanager/data/SoundData.h" | #include "soundmanager/data/SoundData.h" | ||||
#include "soundmanager/items/ISoundItem.h" | #include "soundmanager/items/ISoundItem.h" | ||||
#include <mutex> | |||||
class CSoundBase : public ISoundItem | class CSoundBase : public ISoundItem | ||||
{ | { | ||||
protected: | protected: | ||||
ALuint m_ALSource; | ALuint m_ALSource; | ||||
CSoundData* m_SoundData; | CSoundData* m_SoundData; | ||||
bool m_LastPlay; | bool m_LastPlay; | ||||
bool m_Looping; | bool m_Looping; | ||||
bool m_ShouldBePlaying; | bool m_ShouldBePlaying; | ||||
bool m_PauseAfterFade; | bool m_PauseAfterFade; | ||||
bool m_IsPaused; | bool m_IsPaused; | ||||
double m_StartFadeTime; | double m_StartFadeTime; | ||||
double m_EndFadeTime; | double m_EndFadeTime; | ||||
ALfloat m_StartVolume; | ALfloat m_StartVolume; | ||||
ALfloat m_EndVolume; | ALfloat m_EndVolume; | ||||
CMutex m_ItemMutex; | std::mutex m_ItemMutex; | ||||
public: | public: | ||||
CSoundBase(); | CSoundBase(); | ||||
virtual ~CSoundBase(); | virtual ~CSoundBase(); | ||||
bool InitOpenAL(); | bool InitOpenAL(); | ||||
void ResetVars(); | void ResetVars(); | ||||
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Wildfire Games · Phabricator