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ps/trunk/source/tools/atlas/GameInterface/MessagesSetup.h
/* Copyright (C) 2009 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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#include "MessagePasser.h" | #include "MessagePasser.h" | ||||
#include "SharedTypes.h" | #include "SharedTypes.h" | ||||
#include "Shareable.h" | #include "Shareable.h" | ||||
// Structures in this file are passed over the DLL boundary, so some | // Structures in this file are passed over the DLL boundary, so some | ||||
// carefulness and/or luck is required... | // carefulness and/or luck is required... | ||||
class CMutex; | |||||
namespace AtlasMessage | namespace AtlasMessage | ||||
{ | { | ||||
struct IMessage | struct IMessage | ||||
{ | { | ||||
virtual const char* GetName() const = 0; | virtual const char* GetName() const = 0; | ||||
virtual ~IMessage() {} | virtual ~IMessage() {} | ||||
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Wildfire Games · Phabricator