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ps/trunk/source/simulation2/MessageTypes.h
/* Copyright (C) 2017 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 302 Lines • ▼ Show 20 Lines | public: | ||||
{ | { | ||||
} | } | ||||
entity_id_t entity; | entity_id_t entity; | ||||
player_id_t newTerritory; | player_id_t newTerritory; | ||||
}; | }; | ||||
/** | /** | ||||
* Sent by CCmpUnitMotion during Update, whenever the motion status has changed | * Sent by CCmpUnitMotion during Update if an event happened that might interest other components. | ||||
* since the previous update. | |||||
*/ | */ | ||||
class CMessageMotionChanged : public CMessage | class CMessageMotionChanged : public CMessage | ||||
{ | { | ||||
public: | public: | ||||
DEFAULT_MESSAGE_IMPL(MotionChanged) | DEFAULT_MESSAGE_IMPL(MotionChanged) | ||||
CMessageMotionChanged(bool starting, bool error) : | CMessageMotionChanged(bool error) : error(error) | ||||
starting(starting), error(error) | |||||
{ | { | ||||
} | } | ||||
bool starting; // whether this is a start or end of movement | |||||
bool error; // whether we failed to start moving (couldn't find any path) | bool error; // whether we failed to start moving (couldn't find any path) | ||||
}; | }; | ||||
/** | /** | ||||
* Sent when water height has been changed. | * Sent when water height has been changed. | ||||
*/ | */ | ||||
class CMessageWaterChanged : public CMessage | class CMessageWaterChanged : public CMessage | ||||
{ | { | ||||
▲ Show 20 Lines • Show All 259 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator