Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/simulation/components/Identity.js
Show First 20 Lines • Show All 48 Lines • ▼ Show 20 Lines | "<element name='Rank'>" + | ||||
"<choice>" + | "<choice>" + | ||||
"<value>Basic</value>" + | "<value>Basic</value>" + | ||||
"<value>Advanced</value>" + | "<value>Advanced</value>" + | ||||
"<value>Elite</value>" + | "<value>Elite</value>" + | ||||
"</choice>" + | "</choice>" + | ||||
"</element>" + | "</element>" + | ||||
"</optional>" + | "</optional>" + | ||||
"<optional>" + | "<optional>" + | ||||
"<element name='Classes' a:help='Optional list of space-separated classes applying to this entity. Choices include: Animal, Apadana, ArmyCamp, Ashoka, BarterMarket, Celt, CitizenSoldier, CivCentre, Colony, ConquestCritical, Defensive, Domestic, DropsiteFood, DropsiteMetal, DropsiteStone, DropsiteWood, Elephant, Female, FishingBoat, ForestPlant, Fortress, GarrisonFortress, GarrisonTower, Gates, Human, Iberian, Immortal, Italian, Juggernaut, Kennel, Lighthouse, LongWall, MercenaryCamp, Naval, NavalMarket, Organic, Palace, Palisade, Player, PtolemyIV, SeaCreature, SiegeWall, SpecialBuilding, StoneWall, Structure, Syssiton, Theater, Tower, Unit'>" + | "<element name='Classes' a:help='Optional list of space-separated classes applying to this entity. Choices include: Animal, Apadana, ArmyCamp, Ashoka, BarterMarket, Celt, CitizenSoldier, CivCentre, Colony, ConquestCritical, Defensive, Domestic, DropsiteFood, DropsiteMetal, DropsiteStone, DropsiteWood, Elephant, Female, FishingBoat, Flag, ForestPlant, Fortress, GarrisonFortress, GarrisonTower, Gates, Human, Iberian, Immortal, Italian, Juggernaut, Kennel, Lighthouse, LongWall, MercenaryCamp, Naval, NavalMarket, Organic, Palace, Palisade, Player, PtolemyIV, SeaCreature, SiegeWall, SpecialBuilding, StoneWall, Structure, Syssiton, Theater, Tower, Unit'>" + | ||||
elexis: Should that become Catafalque, so as to differentiate it from the artifact that might be added… | |||||
Not Done Inline ActionsThe Relic class could likely be used in both cases. Sandarac: The Relic class could likely be used in both cases. | |||||
"<attribute name='datatype'>" + | "<attribute name='datatype'>" + | ||||
"<value>tokens</value>" + | "<value>tokens</value>" + | ||||
"</attribute>" + | "</attribute>" + | ||||
"<text/>" + | "<text/>" + | ||||
"</element>" + | "</element>" + | ||||
"</optional>" + | "</optional>" + | ||||
"<optional>" + | "<optional>" + | ||||
"<element name='VisibleClasses' a:help='Optional list of space-separated classes applying to this entity. These classes will also be visible in various GUI elements. If the classes need spaces, underscores will be replaced with spaces. Choices include: Archer, Barracks, Blacksmith, BoltShooter, Camel, Catapult, Cavalry, Champion, Chariot, Citizen, City, Civic, CivilCentre, Corral, DefenseTower, Dock, Dog, Economic, Embassy, Farmstead, Field, Fireship, Healer, Hero, House, Infantry, Javelin, Market, Mechanical, Melee, Mercenary, Military, Outpost, Pike, Ram, Ranged, Resource, SentryTower, Ship, Shipyard, Siege, SiegeTower, Slave, Sling, Soldier, Spear, Stables, Storehouse, Support, Sword, Temple, Town, Trader, Village, Warship, Wonder, Worker'>" + | "<element name='VisibleClasses' a:help='Optional list of space-separated classes applying to this entity. These classes will also be visible in various GUI elements. If the classes need spaces, underscores will be replaced with spaces. Choices include: Archer, Barracks, Blacksmith, BoltShooter, Camel, Catapult, Cavalry, Champion, Chariot, Citizen, City, Civic, CivilCentre, Corral, DefenseTower, Dock, Dog, Economic, Embassy, Farmstead, Field, Fireship, Healer, Hero, House, Infantry, Javelin, Market, Mechanical, Melee, Mercenary, Military, Outpost, Pike, Ram, Ranged, Resource, SentryTower, Ship, Shipyard, Siege, SiegeTower, Slave, Sling, Soldier, Spear, Stables, Storehouse, Support, Sword, Temple, Town, Trader, Village, Warship, Wonder, Worker'>" + | ||||
▲ Show 20 Lines • Show All 101 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator
Should that become Catafalque, so as to differentiate it from the artifact that might be added in the future?