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ps/trunk/source/maths/Vector3D.h
/* Copyright (C) 2010 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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class CFixedVector3D; | class CFixedVector3D; | ||||
class CVector3D | class CVector3D | ||||
{ | { | ||||
public: | public: | ||||
float X, Y, Z; | float X, Y, Z; | ||||
public: | public: | ||||
// Returns maximum/minimum possible position stored in the CVector3D. | |||||
static CVector3D Max(); | |||||
static CVector3D Min(); | |||||
CVector3D() : X(0.0f), Y(0.0f), Z(0.0f) {} | CVector3D() : X(0.0f), Y(0.0f), Z(0.0f) {} | ||||
CVector3D(float x, float y, float z) : X(x), Y(y), Z(z) {} | CVector3D(float x, float y, float z) : X(x), Y(y), Z(z) {} | ||||
CVector3D(const CFixedVector3D& v); | CVector3D(const CFixedVector3D& v); | ||||
int operator!() const; | int operator!() const; | ||||
float& operator[](int index) { return *((&X)+index); } | float& operator[](int index) { return *((&X)+index); } | ||||
const float& operator[](int index) const { return *((&X)+index); } | const float& operator[](int index) const { return *((&X)+index); } | ||||
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