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source/ps/GameSetup/Config.h
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// Prefer GLSL shaders over ARB shaders | // Prefer GLSL shaders over ARB shaders | ||||
extern bool g_PreferGLSL; | extern bool g_PreferGLSL; | ||||
// Use screen-space postprocessing filters (HDR, bloom, DOF, etc) | // Use screen-space postprocessing filters (HDR, bloom, DOF, etc) | ||||
extern bool g_PostProc; | extern bool g_PostProc; | ||||
// Use smooth LOS interpolation | // Use smooth LOS interpolation | ||||
extern bool g_SmoothLOS; | extern bool g_SmoothLOS; | ||||
extern float g_Gamma; | |||||
// name of configured render path (depending on OpenGL extensions, this may not be | // name of configured render path (depending on OpenGL extensions, this may not be | ||||
// the render path that is actually in use right now) | // the render path that is actually in use right now) | ||||
extern CStr g_RenderPath; | extern CStr g_RenderPath; | ||||
extern int g_xres, g_yres; | extern int g_xres, g_yres; | ||||
extern float g_GuiScale; | extern float g_GuiScale; | ||||
extern bool g_VSync; | extern bool g_VSync; | ||||
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Wildfire Games · Phabricator