Differential D1950 Diff 8508 binaries/data/mods/public/simulation/data/technologies/melee_inf_sidearms.json
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binaries/data/mods/public/simulation/data/technologies/melee_inf_sidearms.json
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}, | }, | ||||
"description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", | "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", | ||||
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 50}, | "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 50}, | ||||
"requirements": {"any": [{"tech": "phase_town"},{"civ": "brit"},{"civ": "gaul"}]}, | "requirements": {"any": [{"tech": "phase_town"},{"civ": "brit"},{"civ": "gaul"}]}, | ||||
"requirementsTooltip": "Unlocked in Town Phase.", | "requirementsTooltip": "Unlocked in Town Phase.", | ||||
"icon": "sword.png", | "icon": "sword.png", | ||||
"researchTime": 40, | "researchTime": 40, | ||||
"tooltip": "Melee infantry +1 hack attack.", | "tooltip": "Melee infantry +1 hack attack.", | ||||
"modifications": [{"value": "Attack/Melee/Hack", "add": 1.0}], | "modifications": [{"value": "Attack/Melee/Damage/Hack", "add": 1.0}], | ||||
"affects": ["Infantry Melee"], | "affects": ["Infantry Melee"], | ||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml" | "soundComplete": "interface/alarm/alarm_upgradearmory.xml" | ||||
} | } |
Wildfire Games · Phabricator