Differential D1953 Diff 8524 binaries/data/mods/public/simulation/data/technologies/archery_tradition.json
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binaries/data/mods/public/simulation/data/technologies/archery_tradition.json
{ | { | ||||
"genericName": "Archery Tradition", | "genericName": "Archery Tradition", | ||||
"description": "The Indian and Iranian peoples had a tradition of fine archery and a penchant for using massed archers in battle.", | "description": "The Indian and Iranian peoples had a tradition of fine archery and a penchant for using massed archers in battle.", | ||||
"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 }, | "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 }, | ||||
bb: got wondering why we add that `"stone": 0` here, instead of having a 0 default | |||||
"requirements": { "all": [{ "tech": "phase_village" }, { "any": [{ "civ": "maur" }, { "civ": "pers" }] }] }, | "requirements": { "all": [ { "tech": "phase_village" }, { "any": [ { "civ": "maur" }, { "civ": "pers" } ] } ] }, | ||||
"requirementsTooltip": "Unlocked in Village Phase.", | "requirementsTooltip": "Unlocked in Village Phase.", | ||||
"icon": "armor_plates_ranged.png", | "icon": "armor_plates_ranged.png", | ||||
"researchTime": 60, | "researchTime": 60, | ||||
"tooltip": "Range +10 meters for bow-wielding units. Archer units better accuracy and -20% train time, but also -20% health.", | "tooltip": "Range +10 meters for bow-wielding units. Archer units better accuracy and -20% train time, but also -20% health.", | ||||
"modifications": [ | "modifications": [ | ||||
{ "value": "Attack/Ranged/MaxRange", "add": 10.0 }, | { "value": "Attack/Ranged/MaxRange", "add": 10.0 }, | ||||
bbUnsubmitted Not Done Inline Actions.0 bb: .0 | |||||
{ "value": "Attack/Ranged/Spread", "multiply": 0.8 }, | { "value": "Attack/Ranged/Spread", "multiply": 0.8 }, | ||||
{ "value": "Vision/Range", "add": 10.0 }, | { "value": "Vision/Range", "add": 10.0 }, | ||||
{ "value": "Cost/BuildTime", "multiply": 0.8 }, | { "value": "Cost/BuildTime", "multiply": 0.8 }, | ||||
{ "value": "Health/Max", "multiply": 0.8 } | { "value": "Health/Max", "multiply": 0.8 } | ||||
], | ], | ||||
"affects": ["Archer"], | "affects": [ "Archer" ], | ||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml" | "soundComplete": "interface/alarm/alarm_upgradearmory.xml" | ||||
} | } |
Wildfire Games · Phabricator
got wondering why we add that "stone": 0 here, instead of having a 0 default