Differential D1953 Diff 8524 binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json
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binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json
{ | { | ||||
"genericName": "Will to fight", | "genericName": "Will to fight", | ||||
"specificName": { | "specificName": { | ||||
"mace": "Dýnamis", | "mace": "Dýnamis", | ||||
"spart": "Dýnamis", | "spart": "Dýnamis", | ||||
"athen": "Dýnamis", | "athen": "Dýnamis", | ||||
"ptol": "Dýnamis", | "ptol": "Dýnamis", | ||||
"sele": "Dýnamis" | "sele": "Dýnamis" | ||||
}, | }, | ||||
"description": "The will to fight is crucial to victory.", | "description": "The will to fight is crucial to victory.", | ||||
"cost": {"food": 1500, "wood": 1500, "stone": 1500, "metal": 1500}, | "cost": { "food": 1500, "wood": 1500, "stone": 1500, "metal": 1500 }, | ||||
"requirements": {"tech": "phase_city"}, | "requirements": { "tech": "phase_city" }, | ||||
"requirementsTooltip": "Unlocked in City Phase.", | "requirementsTooltip": "Unlocked in City Phase.", | ||||
"icon": "clenched_fist.png", | "icon": "clenched_fist.png", | ||||
"researchTime": 40, | "researchTime": 40, | ||||
"tooltip": "Inspire your troops with higher pay. All land and naval army +25% attack.", | "tooltip": "Inspire your troops with higher pay. All land and naval army +25% attack.", | ||||
"modifications": [ | "modifications": [ | ||||
{"value": "Attack/Melee/Damage/Hack", "multiply": 1.25}, | { "value": "Attack/Melee/Damage/Hack", "multiply": 1.25 }, | ||||
{"value": "Attack/Melee/Damage/Pierce", "multiply": 1.25}, | { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.25 }, | ||||
{"value": "Attack/Melee/Damage/Crush", "multiply": 1.25}, | { "value": "Attack/Melee/Damage/Crush", "multiply": 1.25 }, | ||||
{"value": "Attack/Ranged/Damage/Hack", "multiply": 1.25}, | { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.25 }, | ||||
{"value": "Attack/Ranged/Damage/Pierce", "multiply": 1.25}, | { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.25 }, | ||||
{"value": "Attack/Ranged/Damage/Crush", "multiply": 1.25} | { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.25 } | ||||
], | ], | ||||
"affects": ["Melee", "Ranged"], | "affects": [ "Melee", "Ranged" ], | ||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml" | "soundComplete": "interface/alarm/alarm_upgradearmory.xml" | ||||
} | } |
Wildfire Games · Phabricator