Differential D1953 Diff 8524 binaries/data/mods/public/simulation/data/technologies/health_regen_units.json
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binaries/data/mods/public/simulation/data/technologies/health_regen_units.json
{ | { | ||||
"genericName": "Battlefield Medicine", | "genericName": "Battlefield Medicine", | ||||
"description": "Unlock health regeneration for your units.", | "description": "Unlock health regeneration for your units.", | ||||
"cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 250}, | "cost": { "food": 1000, "wood": 0, "stone": 0, "metal": 250 }, | ||||
"requirements": {"tech": "phase_city"}, | "requirements": { "tech": "phase_city" }, | ||||
"requirementsTooltip": "Unlocked in City Phase.", | "requirementsTooltip": "Unlocked in City Phase.", | ||||
"icon": "asclepius_rod.png", | "icon": "asclepius_rod.png", | ||||
"researchTime": 40, | "researchTime": 40, | ||||
"tooltip": "Organic units will slowly regenerate health over time when idle.", | "tooltip": "Organic units will slowly regenerate health over time when idle.", | ||||
"modifications": [{"value": "Health/IdleRegenRate", "add": 0.5}], | "modifications": [ | ||||
{ "value": "Health/IdleRegenRate", "add": 0.5 } | |||||
], | |||||
"affects": ["Unit Organic"], | "affects": [ "Unit Organic" ], | ||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml" | "soundComplete": "interface/alarm/alarm_upgradearmory.xml" | ||||
} | } |
Wildfire Games · Phabricator