Differential D1953 Diff 8524 binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json
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binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json
{ | { | ||||
"pair": "pair_walls_01", | "pair": "pair_walls_01", | ||||
"genericName": "Geometric Masonry", | "genericName": "Geometric Masonry", | ||||
"description": "Using geometric masonry increases the sturdiness of defensive walls.", | "description": "Using geometric masonry increases the sturdiness of defensive walls.", | ||||
"cost": {"food": 0, "wood": 0, "stone": 200, "metal": 0}, | "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, | ||||
"requirements": {"tech": "phase_town"}, | "requirements": { "tech": "phase_town" }, | ||||
"requirementsTooltip": "Unlocked in Town Phase.", | "requirementsTooltip": "Unlocked in Town Phase.", | ||||
"icon": "stone_blocks.png", | "icon": "stone_blocks.png", | ||||
"researchTime": 40, | "researchTime": 40, | ||||
"tooltip": "City walls +2 crush armor levels, but +10% build time.", | "tooltip": "City walls +2 crush armor levels, but +10% build time.", | ||||
"modifications": [ | "modifications": [ | ||||
{"value": "Cost/BuildTime", "multiply": 1.1}, | { "value": "Cost/BuildTime", "multiply": 1.1 }, | ||||
{"value": "Armour/Crush", "add": 2.0} | { "value": "Armour/Crush", "add": 2 } | ||||
], | ], | ||||
"affects": ["StoneWall"], | "affects": [ "StoneWall" ], | ||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml" | "soundComplete": "interface/alarm/alarm_upgradearmory.xml" | ||||
} | } |
Wildfire Games · Phabricator