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binaries/data/mods/public/maps/random/belgian_uplands.js
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var lowerHeightLimit = textueByHeight[3].upperHeightLimit; | var lowerHeightLimit = textueByHeight[3].upperHeightLimit; | ||||
var upperHeightLimit = textueByHeight[6].upperHeightLimit; | var upperHeightLimit = textueByHeight[6].upperHeightLimit; | ||||
var playerPosition; | var playerPosition; | ||||
var playerIDs; | var playerIDs; | ||||
while (true) | while (true) | ||||
{ | { | ||||
g_Map.log("Randomizing heightmap") | g_Map.log("Randomizing heightmap"); | ||||
createArea( | createArea( | ||||
new MapBoundsPlacer(), | new MapBoundsPlacer(), | ||||
new RandomElevationPainter(heightRange.min, heightRange.max)); | new RandomElevationPainter(heightRange.min, heightRange.max)); | ||||
// More cycles yield bigger structures | // More cycles yield bigger structures | ||||
g_Map.log("Smoothing map"); | g_Map.log("Smoothing map"); | ||||
createArea( | createArea( | ||||
new MapBoundsPlacer(), | new MapBoundsPlacer(), | ||||
Show All 12 Lines |
Wildfire Games · Phabricator