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ps/trunk/binaries/data/mods/public/maps/random/syria.js
Show First 20 Lines • Show All 157 Lines • ▼ Show 20 Lines | for (var i = 0; i < numPlayers; i++) | ||||
// create starting trees | // create starting trees | ||||
var num = 3; | var num = 3; | ||||
var tAngle = randFloat(-PI/3, 4*PI/3); | var tAngle = randFloat(-PI/3, 4*PI/3); | ||||
var tDist = randFloat(11, 13); | var tDist = randFloat(11, 13); | ||||
var tX = round(fx + tDist * cos(tAngle)); | var tX = round(fx + tDist * cos(tAngle)); | ||||
var tZ = round(fz + tDist * sin(tAngle)); | var tZ = round(fz + tDist * sin(tAngle)); | ||||
group = new SimpleGroup( | group = new SimpleGroup( | ||||
[new SimpleObject([oPalm, oTamarix][randInt(0,1)], num, num, 0,5)], | [new SimpleObject(pickRandom([oPalm, oTamarix]), num, num, 0,5)], | ||||
false, clBaseResource, tX, tZ | false, clBaseResource, tX, tZ | ||||
); | ); | ||||
createObjectGroup(group, 0, avoidClasses(clBaseResource,2)); | createObjectGroup(group, 0, avoidClasses(clBaseResource,2)); | ||||
} | } | ||||
RMS.SetProgress(10); | RMS.SetProgress(10); | ||||
// create bumps | // create bumps | ||||
▲ Show 20 Lines • Show All 238 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator