Differential D1337 Diff 8661 binaries/data/mods/public/art/actors/props/units/capes/swordsman_shield_ready_centurion.xml
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binaries/data/mods/public/art/actors/props/units/capes/swordsman_shield_ready_centurion.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant frequency="1" name="Base"> | <variant frequency="1" name="Base"> | ||||
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh> | <mesh>props/new/capes/cape_hd_hoplite.dae</mesh> | ||||
<textures> | <textures> | ||||
<texture file="props/cape_hd.dds" name="baseTex"/> | <texture file="props/cape_hd.dds" name="baseTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant file="biped/base_swordsman_shield_ready.xml"/> | <variant file="biped/base_swordsman_shield_ready.xml"/> | ||||
<variant file="biped/formations/testudo_top.xml"/> | |||||
<variant file="biped/formations/testudo_front.xml"/> | |||||
<variant file="biped/formations/testudo_front_left.xml"/> | |||||
<variant file="biped/formations/testudo_front_right.xml"/> | |||||
<variant file="biped/formations/testudo_left.xml"/> | |||||
<variant file="biped/formations/testudo_right.xml"/> | |||||
<variant file="biped/carry_food.xml"/> | <variant file="biped/carry_food.xml"/> | ||||
<variant file="biped/carry_meat.xml"/> | <variant file="biped/carry_meat.xml"/> | ||||
<variant file="biped/carry_wood.xml"/> | <variant file="biped/carry_wood.xml"/> | ||||
<variant file="biped/carry_stone.xml"/> | <variant file="biped/carry_stone.xml"/> | ||||
<variant file="biped/carry_metal.xml"/> | <variant file="biped/carry_metal.xml"/> | ||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/attack_capture.xml"/> | <variant file="biped/attack_capture.xml"/> | ||||
<variant file="biped/attack_slaughter.xml"/> | <variant file="biped/attack_slaughter.xml"/> | ||||
<variant file="biped/gather_tree.xml"/> | <variant file="biped/gather_tree.xml"/> | ||||
<variant file="biped/gather_grain.xml"/> | <variant file="biped/gather_grain.xml"/> | ||||
<variant file="biped/gather_fruit.xml"/> | <variant file="biped/gather_fruit.xml"/> | ||||
<variant file="biped/gather_meat.xml"/> | <variant file="biped/gather_meat.xml"/> | ||||
<variant file="biped/gather_rock.xml"/> | <variant file="biped/gather_rock.xml"/> | ||||
<variant file="biped/gather_ore.xml"/> | <variant file="biped/gather_ore.xml"/> | ||||
<variant file="biped/gather_ruins.xml"/> | <variant file="biped/gather_ruins.xml"/> | ||||
<variant file="biped/gather_praise.xml"/> | <variant file="biped/gather_praise.xml"/> | ||||
<variant file="biped/build.xml"/> | <variant file="biped/build.xml"/> | ||||
<variant file="biped/build_farm.xml"/> | <variant file="biped/build_farm.xml"/> | ||||
<variant file="biped/death_infantry.xml"/> | <variant file="biped/death_infantry.xml"/> | ||||
</group> | </group> | ||||
<group> | |||||
<variant file="biped/formations/testudo_idle_top.xml"/> | |||||
<variant file="biped/formations/testudo_idle_front.xml"/> | |||||
<variant file="biped/formations/testudo_walk_top.xml"/> | |||||
<variant file="biped/formations/testudo_walk_front.xml"/> | |||||
<variant file="biped/formations/testudo_idle_front_left.xml"/> | |||||
<variant file="biped/formations/testudo_idle_front_right.xml"/> | |||||
<variant file="biped/formations/testudo_idle_left.xml"/> | |||||
<variant file="biped/formations/testudo_idle_right.xml"/> | |||||
<variant file="biped/formations/testudo_walk_left.xml"/> | |||||
<variant file="biped/formations/testudo_walk_right.xml"/> | |||||
<variant file="biped/formations/testudo_walk_front_left.xml"/> | |||||
<variant file="biped/formations/testudo_walk_front_right.xml"/> | |||||
</group> | |||||
<material>player_trans.xml</material> | <material>player_trans.xml</material> | ||||
</actor> | </actor> |
Wildfire Games · Phabricator