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Changeset View
Standalone View
Standalone View
ps/trunk/binaries/data/mods/public/maps/random/hyrcanian_shores.js
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var clWater = g_Map.createTileClass(); | var clWater = g_Map.createTileClass(); | ||||
var clDirt = g_Map.createTileClass(); | var clDirt = g_Map.createTileClass(); | ||||
var clRock = g_Map.createTileClass(); | var clRock = g_Map.createTileClass(); | ||||
var clMetal = g_Map.createTileClass(); | var clMetal = g_Map.createTileClass(); | ||||
var clFood = g_Map.createTileClass(); | var clFood = g_Map.createTileClass(); | ||||
var clBaseResource = g_Map.createTileClass(); | var clBaseResource = g_Map.createTileClass(); | ||||
var clHighlands = g_Map.createTileClass(); | var clHighlands = g_Map.createTileClass(); | ||||
var waterPosition = fractionToTiles(0.25) | var waterPosition = fractionToTiles(0.25); | ||||
var highlandsPosition = fractionToTiles(0.75); | var highlandsPosition = fractionToTiles(0.75); | ||||
var startAngle = randomAngle(); | var startAngle = randomAngle(); | ||||
placePlayerBases({ | placePlayerBases({ | ||||
"PlayerPlacement": [sortAllPlayers(), playerPlacementLine(startAngle, mapCenter, fractionToTiles(0.2))], | "PlayerPlacement": [sortAllPlayers(), playerPlacementLine(startAngle, mapCenter, fractionToTiles(0.2))], | ||||
"PlayerTileClass": clPlayer, | "PlayerTileClass": clPlayer, | ||||
"BaseResourceClass": clBaseResource, | "BaseResourceClass": clBaseResource, | ||||
▲ Show 20 Lines • Show All 277 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator