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binaries/data/mods/public/maps/random/mainland.js
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} | } | ||||
RMS.SetProgress(20); | RMS.SetProgress(20); | ||||
// create bumps | // create bumps | ||||
createBumps(); | createBumps(); | ||||
// create hills | // create hills | ||||
if (randInt(1,2) == 1) | if (randBool(0.5)) | ||||
elexis: ✓ | |||||
createHills([tCliff, tCliff, tHill], avoidClasses(clPlayer, 20, clHill, 15), clHill, scaleByMapSize(3, 15)); | createHills([tCliff, tCliff, tHill], avoidClasses(clPlayer, 20, clHill, 15), clHill, scaleByMapSize(3, 15)); | ||||
else | else | ||||
createMountains(tCliff, avoidClasses(clPlayer, 20, clHill, 15), clHill, scaleByMapSize(3, 15)); | createMountains(tCliff, avoidClasses(clPlayer, 20, clHill, 15), clHill, scaleByMapSize(3, 15)); | ||||
// create forests | // create forests | ||||
createForests( | createForests( | ||||
[tMainTerrain, tForestFloor1, tForestFloor2, pForest1, pForest2], | [tMainTerrain, tForestFloor1, tForestFloor2, pForest1, pForest2], | ||||
avoidClasses(clPlayer, 20, clForest, 18, clHill, 0), | avoidClasses(clPlayer, 20, clForest, 18, clHill, 0), | ||||
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Wildfire Games · Phabricator
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