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ps/trunk/source/tools/atlas/GameInterface/ActorViewer.h
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* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#ifndef INCLUDED_ACTORVIEWER | #ifndef INCLUDED_ACTORVIEWER | ||||
#define INCLUDED_ACTORVIEWER | #define INCLUDED_ACTORVIEWER | ||||
#include "simulation2/system/Entity.h" | #include "ps/CStr.h" | ||||
#include "simulation2/helpers/Player.h" | #include "simulation2/helpers/Player.h" | ||||
#include "simulation2/system/Entity.h" | |||||
struct ActorViewerImpl; | struct ActorViewerImpl; | ||||
struct SColor4ub; | struct SColor4ub; | ||||
class CSimulation2; | class CSimulation2; | ||||
class CStrW; | |||||
class ActorViewer | class ActorViewer | ||||
{ | { | ||||
NONCOPYABLE(ActorViewer); | NONCOPYABLE(ActorViewer); | ||||
public: | public: | ||||
ActorViewer(); | ActorViewer(); | ||||
~ActorViewer(); | ~ActorViewer(); | ||||
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Wildfire Games · Phabricator