Differential D1337 Diff 8779 ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_b.xml
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ps/trunk/binaries/data/mods/public/art/actors/units/romans/infantry_swordsman_b.xml
Show All 30 Lines | <actor version="1"> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant file="biped/base_swordsman_shield_relax.xml"/> | <variant file="biped/base_swordsman_shield_relax.xml"/> | ||||
<variant file="biped/carry_food.xml"/> | <variant file="biped/carry_food.xml"/> | ||||
<variant file="biped/carry_meat.xml"/> | <variant file="biped/carry_meat.xml"/> | ||||
<variant file="biped/carry_wood.xml"/> | <variant file="biped/carry_wood.xml"/> | ||||
<variant file="biped/carry_stone.xml"/> | <variant file="biped/carry_stone.xml"/> | ||||
<variant file="biped/carry_metal.xml"/> | <variant file="biped/carry_metal.xml"/> | ||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/attack_capture.xml"/> | <variant file="biped/attack_capture.xml"/> | ||||
<variant file="biped/attack_slaughter.xml"/> | <variant file="biped/attack_slaughter.xml"/> | ||||
<variant file="biped/gather_tree.xml"/> | <variant file="biped/gather_tree.xml"/> | ||||
<variant file="biped/gather_grain.xml"/> | <variant file="biped/gather_grain.xml"/> | ||||
<variant file="biped/gather_fruit.xml"/> | <variant file="biped/gather_fruit.xml"/> | ||||
<variant file="biped/gather_meat.xml"/> | <variant file="biped/gather_meat.xml"/> | ||||
<variant file="biped/gather_rock.xml"/> | <variant file="biped/gather_rock.xml"/> | ||||
<variant file="biped/gather_ore.xml"/> | <variant file="biped/gather_ore.xml"/> | ||||
<variant file="biped/gather_ruins.xml"/> | <variant file="biped/gather_ruins.xml"/> | ||||
<variant file="biped/gather_praise.xml"/> | <variant file="biped/gather_praise.xml"/> | ||||
<variant file="biped/build.xml"/> | <variant file="biped/build.xml"/> | ||||
<variant file="biped/build_farm.xml"/> | <variant file="biped/build_farm.xml"/> | ||||
<variant file="biped/death_infantry.xml"/> | <variant file="biped/death_infantry.xml"/> | ||||
<variant file="biped/formations/testudo_idle_top.xml"/> | <variant file="biped/formations/testudo_top.xml"/> | ||||
<variant file="biped/formations/testudo_idle_front.xml"/> | <variant file="biped/formations/testudo_front.xml"/> | ||||
<variant file="biped/formations/testudo_walk_top.xml"/> | <variant file="biped/formations/testudo_front_left.xml"/> | ||||
<variant file="biped/formations/testudo_walk_front.xml"/> | <variant file="biped/formations/testudo_front_right.xml"/> | ||||
<variant file="biped/formations/testudo_idle_front_left.xml"/> | <variant file="biped/formations/testudo_left.xml"/> | ||||
<variant file="biped/formations/testudo_idle_front_right.xml"/> | <variant file="biped/formations/testudo_right.xml"/> | ||||
<variant file="biped/formations/testudo_idle_left.xml"/> | |||||
<variant file="biped/formations/testudo_idle_right.xml"/> | |||||
<variant file="biped/formations/testudo_walk_left.xml"/> | |||||
<variant file="biped/formations/testudo_walk_right.xml"/> | |||||
<variant file="biped/formations/testudo_walk_front_left.xml"/> | |||||
<variant file="biped/formations/testudo_walk_front_right.xml"/> | |||||
</group> | </group> | ||||
<material>player_trans.xml</material> | <material>player_trans.xml</material> | ||||
</actor> | </actor> |
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