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source/tools/atlas/AtlasObject/AtlasObject.h
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}; | }; | ||||
class AtObj | class AtObj | ||||
{ | { | ||||
public: | public: | ||||
AtObj() {} | AtObj() {} | ||||
AtObj(const AtObj& r) : m_Node(r.m_Node) {} | AtObj(const AtObj& r) : m_Node(r.m_Node) {} | ||||
AtObj& operator=(const AtObj& r) | |||||
{ | |||||
m_Node = r.m_Node; | |||||
return *this; | |||||
} | |||||
elexis: That's the only member and it can be copied as seen above and in AtSmartPtr. | |||||
// Return an iterator to the children matching 'key' | // Return an iterator to the children matching 'key' | ||||
const AtIter operator[] (const char* key) const; | const AtIter operator[] (const char* key) const; | ||||
// Return the string value of this object | // Return the string value of this object | ||||
operator const char* () const; | operator const char* () const; | ||||
// Return the floating point value of this object | // Return the floating point value of this object | ||||
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Wildfire Games · Phabricator
That's the only member and it can be copied as seen above and in AtSmartPtr.