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binaries/data/config/default.cfg
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7 = 7 | 7 = 7 | ||||
8 = 8 | 8 = 8 | ||||
9 = 9 | 9 = 9 | ||||
[hotkey.session] | [hotkey.session] | ||||
kill = Delete ; Destroy selected units | kill = Delete ; Destroy selected units | ||||
stop = "H" ; Stop the current action | stop = "H" ; Stop the current action | ||||
backtowork = "Y" ; The unit will go back to work | backtowork = "Y" ; The unit will go back to work | ||||
unload = "U" ; Unload garrisoned units when a building/mechanical unit is selected | unload = "U" ; Unload garrisoned units when a building/mechanical unit is selected | ||||
move = unused ; Modifier to move to a point instead of another action (e.g. gather) | move = unused ; Modifier to move to a point instead of another attack action (e.g. gather) | ||||
Freagarach: These were by request of @vladislavbelov. Although these default values should just be moved to… | |||||
Done Inline ActionsDisagreeing with vlad then, but agreeing with the second sentence bb: Disagreeing with vlad then, but agreeing with the second sentence | |||||
attack = Ctrl ; Modifier to attack instead of another action (e.g. capture) | attack = Ctrl ; Modifier to primary attack instead of another attack action (e.g. capture) | ||||
attackmove = Ctrl ; Modifier to attackmove when clicking on a point | attackmove = Ctrl ; Modifier to primary attackmove when clicking on a point | ||||
attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point (should contain the attackmove keys) | attackmoveUnit = "Ctrl+Q" ; Modifier to primary attackmove targeting only units when clicking on a point (should contain the attackmove keys) | ||||
garrison = Ctrl ; Modifier to garrison when clicking on building | garrison = Ctrl ; Modifier to garrison when clicking on building | ||||
Not Done Inline ActionsDoes this mean the order in which hotkeys are pressed matters? Else we have confilcts with order one and queue ;) Freagarach: Does this mean the order in which hotkeys are pressed matters? Else we have confilcts with… | |||||
Not Done Inline ActionsOrder doesn't matter. For a given combination of keys, the "most specific" hotkey is triggered. So if you have "Ctrl + A" and "Ctrl + Shift + A", the latter gets triggered if you go "ctrl, then shift, then A". However if you go "A, then ctrl, then shift", then both will get triggered. wraitii: Order doesn't matter. For a given combination of keys, the "most specific" hotkey is triggered. | |||||
autorallypoint = Ctrl ; Modifier to set the rally point on the building itself | autorallypoint = Ctrl ; Modifier to set the rally point on the building itself | ||||
meleeattack = Alt ; Modifier to melee attack instead of another attack action (e.g. ranged attack, capture) | |||||
rangedattack = Space ; Modifier to ranged attack instead of another attack action (e.g. melee attack, capture) | |||||
guard = "G" ; Modifier to escort/guard when clicking on unit/building | guard = "G" ; Modifier to escort/guard when clicking on unit/building | ||||
patrol = "P" ; Modifier to patrol a unit | patrol = "P" ; Modifier to patrol a unit | ||||
repair = "J" ; Modifier to repair when clicking on building/mechanical unit | repair = "J" ; Modifier to repair when clicking on building/mechanical unit | ||||
queue = Shift ; Modifier to queue unit orders instead of replacing | queue = Shift ; Modifier to queue unit orders instead of replacing | ||||
orderone = Alt ; Modifier to order only one entity in selection. | orderone = "O" ; Modifier to order only one entity in selection | ||||
batchtrain = Shift ; Modifier to train units in batches | batchtrain = Shift ; Modifier to train units in batches | ||||
massbarter = Shift ; Modifier to barter bunch of resources | massbarter = Shift ; Modifier to barter bunch of resources | ||||
masstribute = Shift ; Modifier to tribute bunch of resources | masstribute = Shift ; Modifier to tribute bunch of resources | ||||
noconfirmation = Shift ; Do not ask confirmation when deleting a building/unit | noconfirmation = Shift ; Do not ask confirmation when deleting a building/unit | ||||
fulltradeswap = Shift ; Modifier to put the desired trade resource to 100% | fulltradeswap = Shift ; Modifier to put the desired trade resource to 100% | ||||
unloadtype = Shift ; Modifier to unload all units of type | unloadtype = Shift ; Modifier to unload all units of type | ||||
deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting | deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting | ||||
rotate.cw = RightBracket ; Rotate building placement preview clockwise | rotate.cw = RightBracket ; Rotate building placement preview clockwise | ||||
rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise | rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise | ||||
[hotkey.session.gui] | [hotkey.session.gui] | ||||
toggle = "Alt+G" ; Toggle visibility of session GUI | toggle = "Alt+G" ; Toggle visibility of session GUI | ||||
menu.toggle = "F10" ; Toggle in-game menu | menu.toggle = "F10" ; Toggle in-game menu | ||||
barter.toggle = "Ctrl+B" ; Toggle in-game barter/trade page | barter.toggle = "Ctrl+B" ; Toggle in-game barter/trade page | ||||
tutorial.toggle = "Ctrl+P" ; Toggle in-game tutorial panel | tutorial.toggle = "Ctrl+P" ; Toggle in-game tutorial panel | ||||
Done Inline ActionsHotkeys are a mess, no need to say. Feel free to propose a better scheme bb: Hotkeys are a mess, no need to say. Feel free to propose a better scheme | |||||
[hotkey.session.savedgames] | [hotkey.session.savedgames] | ||||
delete = Delete ; Delete the selected saved game asking confirmation | delete = Delete ; Delete the selected saved game asking confirmation | ||||
noconfirmation = Shift ; Do not ask confirmation when deleting a game | noconfirmation = Shift ; Do not ask confirmation when deleting a game | ||||
[hotkey.session.queueunit] ; > UNIT TRAINING | [hotkey.session.queueunit] ; > UNIT TRAINING | ||||
1 = "Z" ; add first unit type to queue | 1 = "Z" ; add first unit type to queue | ||||
2 = "X" ; add second unit type to queue | 2 = "X" ; add second unit type to queue | ||||
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Wildfire Games · Phabricator
These were by request of @vladislavbelov. Although these default values should just be moved to the JSON in the public mod.