Differential D227 Diff 862 binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_resource"> | <Entity parent="template_structure_resource"> | ||||
<Armour> | <Armour> | ||||
<Hack>15</Hack> | <Hack>15</Hack> | ||||
<Pierce>40</Pierce> | <Pierce>30</Pierce> | ||||
<Crush>5</Crush> | <Crush>5</Crush> | ||||
</Armour> | </Armour> | ||||
<BuildRestrictions> | <BuildRestrictions> | ||||
<Category>Field</Category> | <Category>Field</Category> | ||||
</BuildRestrictions> | </BuildRestrictions> | ||||
<Capturable disable=""/> | <Capturable disable=""/> | ||||
<Cost> | <Cost> | ||||
<BuildTime>50</BuildTime> | <BuildTime>15</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>100</wood> | <wood>100</wood> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Square width="28.0" depth="28.0"/> | <Square width="28.0" depth="28.0"/> | ||||
<Height>2.0</Height> | <Height>2.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<Health> | <Health> | ||||
<Max>250</Max> | <Max>250</Max> | ||||
<Initial>75</Initial> | |||||
<SpawnEntityOnDeath>rubble/rubble_field</SpawnEntityOnDeath> | <SpawnEntityOnDeath>rubble/rubble_field</SpawnEntityOnDeath> | ||||
<RegenWhenAttended>true</RegenWhenAttended> | |||||
<RegenRate>0.5</RegenRate> | |||||
<IdleRegenRate>-4</IdleRegenRate> | |||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Field</GenericName> | <GenericName>Field</GenericName> | ||||
<VisibleClasses datatype="tokens">Field</VisibleClasses> | <VisibleClasses datatype="tokens">Field</VisibleClasses> | ||||
<Tooltip>Harvest vegetables for food. Max gatherers: 5.</Tooltip> | <Tooltip>Harvest vegetables for food. Max gatherers: 5. Fields slowly revert to fallow land when not worked on, while their fertility (health) improves when farmed. The gather rate increases with fertility.</Tooltip> | ||||
<History>Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies - when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.</History> | <History>Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies - when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.</History> | ||||
<Icon>structures/field.png</Icon> | <Icon>structures/field.png</Icon> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<food>50</food> | <food>50</food> | ||||
<wood>0</wood> | <wood>0</wood> | ||||
</Loot> | </Loot> | ||||
<Minimap> | <Minimap> | ||||
<Color r="119" g="82" b="46"/> | <Color r="119" g="82" b="46"/> | ||||
</Minimap> | </Minimap> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="22.0" depth="22.0"/> | <Static width="22.0" depth="22.0"/> | ||||
<BlockMovement>false</BlockMovement> | <BlockMovement>false</BlockMovement> | ||||
<BlockPathfinding>false</BlockPathfinding> | <BlockPathfinding>false</BlockPathfinding> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue disable=""/> | <ProductionQueue disable=""/> | ||||
<RallyPoint disable=""/> | <RallyPoint disable=""/> | ||||
<Repairable disable=""/> | |||||
<ResourceSupply> | <ResourceSupply> | ||||
<KillBeforeGather>false</KillBeforeGather> | <KillBeforeGather>false</KillBeforeGather> | ||||
<Amount>Infinity</Amount> | <Amount>Infinity</Amount> | ||||
<Type>food.grain</Type> | <Type>food.grain</Type> | ||||
<MaxGatherers>5</MaxGatherers> | <MaxGatherers>5</MaxGatherers> | ||||
<DiminishingReturns>0.90</DiminishingReturns> | <DiminishingReturns>0.90</DiminishingReturns> | ||||
<MinHealthRate>0.4</MinHealthRate> | |||||
</ResourceSupply> | </ResourceSupply> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_field.xml</select> | <select>interface/select/building/sel_field.xml</select> | ||||
<constructed>interface/complete/building/complete_field.xml</constructed> | <constructed>interface/complete/building/complete_field.xml</constructed> | ||||
<death>attack/destruction/building_collapse_large.xml</death> | <death>attack/destruction/building_collapse_large.xml</death> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
Show All 17 Lines |
Wildfire Games · Phabricator