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source/network/NetServer.cpp
Show First 20 Lines • Show All 1,558 Lines • ▼ Show 20 Lines | if (unique) | ||||
return name; | return name; | ||||
name = original + L" (" + CStrW::FromUInt(id++) + L")"; | name = original + L" (" + CStrW::FromUInt(id++) + L")"; | ||||
} | } | ||||
} | } | ||||
void CNetServerWorker::SendHolePunchingMessage(const CStr& ipStr, u16 port) | void CNetServerWorker::SendHolePunchingMessage(const CStr& ipStr, u16 port) | ||||
{ | { | ||||
StunClient::SendHolePunchingMessages(m_Host, ipStr.c_str(), port); | if (m_Host) | ||||
StunClient::SendHolePunchingMessages(*m_Host, ipStr.c_str(), port); | |||||
} | } | ||||
CNetServer::CNetServer(bool useLobbyAuth, int autostartPlayers) : | CNetServer::CNetServer(bool useLobbyAuth, int autostartPlayers) : | ||||
m_Worker(new CNetServerWorker(useLobbyAuth, autostartPlayers)), | m_Worker(new CNetServerWorker(useLobbyAuth, autostartPlayers)), | ||||
m_LobbyAuth(useLobbyAuth) | m_LobbyAuth(useLobbyAuth) | ||||
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Wildfire Games · Phabricator