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binaries/data/mods/public/simulation/helpers/Commands.js
Show First 20 Lines • Show All 263 Lines • ▼ Show 20 Lines | "back-to-work": function(player, cmd, data) | ||||
for (let ent of data.entities) | for (let ent of data.entities) | ||||
{ | { | ||||
var cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI); | var cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI); | ||||
if(!cmpUnitAI || !cmpUnitAI.BackToWork()) | if(!cmpUnitAI || !cmpUnitAI.BackToWork()) | ||||
notifyBackToWorkFailure(player); | notifyBackToWorkFailure(player); | ||||
} | } | ||||
}, | }, | ||||
"call-to-arms": function(player, cmd, data) | |||||
{ | |||||
GetFormationUnitAIs(data.entities, player).forEach(cmpUnitAI => { | |||||
cmpUnitAI.CallToArms(cmd.target, cmd.targetClasses, cmd.allowCapture, cmd.queued); | |||||
}); | |||||
}, | |||||
"remove-guard": function(player, cmd, data) | "remove-guard": function(player, cmd, data) | ||||
{ | { | ||||
for (let ent of data.entities) | for (let ent of data.entities) | ||||
{ | { | ||||
var cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI); | var cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI); | ||||
if (cmpUnitAI) | if (cmpUnitAI) | ||||
cmpUnitAI.RemoveGuard(); | cmpUnitAI.RemoveGuard(); | ||||
} | } | ||||
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Wildfire Games · Phabricator