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source/ps/GameSetup/Config.h
/* Copyright (C) 2017 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
historic_bruno: 2019 | |||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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// don't use VBOs. (RC: that was necessary on laptop Radeon cards) | // don't use VBOs. (RC: that was necessary on laptop Radeon cards) | ||||
extern bool g_NoGLVBO; | extern bool g_NoGLVBO; | ||||
//----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
// flag to pause the game on window focus loss | // flag to pause the game on window focus loss | ||||
extern bool g_PauseOnFocusLoss; | extern bool g_PauseOnFocusLoss; | ||||
// flag to switch on actor rendering | |||||
extern bool g_RenderActors; | |||||
// flag to switch on shadows | // flag to switch on shadows | ||||
extern bool g_Shadows; | extern bool g_Shadows; | ||||
// If disabled, force the use of the fixed function for rendering water. | // If disabled, force the use of the fixed function for rendering water. | ||||
extern bool g_WaterEffects; | extern bool g_WaterEffects; | ||||
// Add foam and waves near the shores, trails following ships, and other HQ things. | // Add foam and waves near the shores, trails following ships, and other HQ things. | ||||
extern bool g_WaterFancyEffects; | extern bool g_WaterFancyEffects; | ||||
// Use real depth for water rendering. | // Use real depth for water rendering. | ||||
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Wildfire Games · Phabricator
2019