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binaries/data/mods/public/simulation/templates/template_unit.xml
Show All 22 Lines | <Decay> | ||||
<DelayTime>30.0</DelayTime> | <DelayTime>30.0</DelayTime> | ||||
<SinkRate>0.01</SinkRate> | <SinkRate>0.01</SinkRate> | ||||
<SinkAccel>0.0</SinkAccel> | <SinkAccel>0.0</SinkAccel> | ||||
</Decay> | </Decay> | ||||
<Footprint> | <Footprint> | ||||
<Circle radius="1.5"/> | <Circle radius="1.5"/> | ||||
<Height>2.5</Height> | <Height>2.5</Height> | ||||
</Footprint> | </Footprint> | ||||
<Garrisonable/> | <Garrisonable> | ||||
<Size>1</Size> | |||||
Nescio: Wouldn't simply <Size> or something be better? To me <Slots> suggest GarrisonHolder, not… | |||||
Done Inline ActionsSounds good to me. Freagarach: Sounds good to me. | |||||
</Garrisonable> | |||||
<Guard/> | <Guard/> | ||||
<Health> | <Health> | ||||
<DeathType>corpse</DeathType> | <DeathType>corpse</DeathType> | ||||
<Max>100</Max> | <Max>100</Max> | ||||
<RegenRate>0</RegenRate> | <RegenRate>0</RegenRate> | ||||
<IdleRegenRate>0</IdleRegenRate> | <IdleRegenRate>0</IdleRegenRate> | ||||
<Unhealable>false</Unhealable> | <Unhealable>false</Unhealable> | ||||
</Health> | </Health> | ||||
▲ Show 20 Lines • Show All 106 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator
Wouldn't simply <Size> or something be better? To me <Slots> suggest GarrisonHolder, not Garrisonable, e.g. a long wall has five garrison slots.