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ps/trunk/source/ps/GameSetup/GameSetup.h
/* Copyright (C) 2018 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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// GUI integration | // GUI integration | ||||
// | // | ||||
// display progress / description in loading screen | // display progress / description in loading screen | ||||
extern void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task); | extern void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task); | ||||
extern void Render(); | extern void Render(); | ||||
extern bool ShouldRender(); | |||||
/** | /** | ||||
* initialize global modules that are be needed before Init. | * initialize global modules that are be needed before Init. | ||||
* must be called from the very beginning of main. | * must be called from the very beginning of main. | ||||
**/ | **/ | ||||
extern void EarlyInit(); | extern void EarlyInit(); | ||||
enum InitFlags | enum InitFlags | ||||
{ | { | ||||
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Wildfire Games · Phabricator