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ps/trunk/source/gui/IGUIButtonBehavior.cpp
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#include "precompiled.h" | #include "precompiled.h" | ||||
#include "GUI.h" | #include "GUI.h" | ||||
#include "ps/CLogger.h" | #include "ps/CLogger.h" | ||||
#include "soundmanager/ISoundManager.h" | #include "soundmanager/ISoundManager.h" | ||||
IGUIButtonBehavior::IGUIButtonBehavior() : m_Pressed(false) | IGUIButtonBehavior::IGUIButtonBehavior(CGUI* pGUI) | ||||
: IGUIObject(pGUI), m_Pressed(false) | |||||
{ | { | ||||
} | } | ||||
IGUIButtonBehavior::~IGUIButtonBehavior() | IGUIButtonBehavior::~IGUIButtonBehavior() | ||||
{ | { | ||||
} | } | ||||
void IGUIButtonBehavior::HandleMessage(SGUIMessage& Message) | void IGUIButtonBehavior::HandleMessage(SGUIMessage& Message) | ||||
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Wildfire Games · Phabricator