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binaries/data/mods/public/simulation/components/interfaces/UnitAI.js
Show All 32 Lines | |||||
*/ | */ | ||||
Engine.RegisterMessageType("PickupRequested"); | Engine.RegisterMessageType("PickupRequested"); | ||||
/** | /** | ||||
* Message of the form { "entity": number } | * Message of the form { "entity": number } | ||||
* sent from UnitAI whenever a pickup is aborted. | * sent from UnitAI whenever a pickup is aborted. | ||||
*/ | */ | ||||
Engine.RegisterMessageType("PickupCanceled"); | Engine.RegisterMessageType("PickupCanceled"); | ||||
/** | |||||
* Message of the form { "to": string } | |||||
* where "to" value is a UnitAI preferred attack type, | |||||
* sent from UnitAI whenever the unit's pref. attack changes. | |||||
*/ | |||||
Engine.RegisterMessageType("UnitPrefAttackChanged"); |
Wildfire Games · Phabricator