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ps/trunk/source/tools/atlas/GameInterface/View.cpp
Show First 20 Lines • Show All 346 Lines • ▼ Show 20 Lines | if (cmpPathfinder) | ||||
if (!value.empty()) | if (!value.empty()) | ||||
cmpPathfinder->SetAtlasOverlay(true, cmpPathfinder->GetPassabilityClass(m_DisplayPassability)); | cmpPathfinder->SetAtlasOverlay(true, cmpPathfinder->GetPassabilityClass(m_DisplayPassability)); | ||||
else | else | ||||
cmpPathfinder->SetAtlasOverlay(false); | cmpPathfinder->SetAtlasOverlay(false); | ||||
} | } | ||||
} | } | ||||
else if (name == L"renderpath") | else if (name == L"renderpath") | ||||
{ | { | ||||
g_Renderer.SetRenderPath(g_Renderer.GetRenderPathByName(CStrW(value).ToUTF8())); | g_RenderingOptions.SetRenderPath(RenderPathEnum::FromString(CStrW(value).ToUTF8())); | ||||
} | } | ||||
} | } | ||||
CCamera& AtlasViewGame::GetCamera() | CCamera& AtlasViewGame::GetCamera() | ||||
{ | { | ||||
return *g_Game->GetView()->GetCamera(); | return *g_Game->GetView()->GetCamera(); | ||||
} | } | ||||
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Wildfire Games · Phabricator