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ps/trunk/source/gui/CImage.cpp
Show All 32 Lines | |||||
} | } | ||||
CImage::~CImage() | CImage::~CImage() | ||||
{ | { | ||||
} | } | ||||
void CImage::Draw() | void CImage::Draw() | ||||
{ | { | ||||
if (!GetGUI()) | |||||
return; | |||||
float bz = GetBufferedZ(); | float bz = GetBufferedZ(); | ||||
CGUISpriteInstance* sprite; | CGUISpriteInstance* sprite; | ||||
int cell_id; | int cell_id; | ||||
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite); | GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite); | ||||
GUI<int>::GetSetting(this, "cell_id", cell_id); | GUI<int>::GetSetting(this, "cell_id", cell_id); | ||||
GetGUI()->DrawSprite(*sprite, cell_id, bz, m_CachedActualSize); | GetGUI()->DrawSprite(*sprite, cell_id, bz, m_CachedActualSize); | ||||
} | } |
Wildfire Games · Phabricator