Changeset View
Changeset View
Standalone View
Standalone View
ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
Show First 20 Lines • Show All 268 Lines • ▼ Show 20 Lines | public: | ||||
{ | { | ||||
Init(paramNode); | Init(paramNode); | ||||
u32 oldSeed = GetActorSeed(); | u32 oldSeed = GetActorSeed(); | ||||
SerializeCommon(deserialize); | SerializeCommon(deserialize); | ||||
InitModel(); | InitModel(); | ||||
SelectAnimation("idle"); | |||||
// If we serialized a different seed or different actor, reload actor | // If we serialized a different seed or different actor, reload actor | ||||
if (oldSeed != GetActorSeed() || m_BaseActorName != m_ActorName) | if (oldSeed != GetActorSeed() || m_BaseActorName != m_ActorName) | ||||
ReloadActor(); | ReloadActor(); | ||||
else | else | ||||
ReloadUnitAnimation(); | ReloadUnitAnimation(); | ||||
if (m_Unit) | if (m_Unit) | ||||
▲ Show 20 Lines • Show All 493 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator