Differential D1806 Diff 9368 binaries/data/mods/public/simulation/data/auras/structures/workshop_repair.json
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binaries/data/mods/public/simulation/data/auras/structures/workshop_repair.json
{ | { | ||||
"type": "garrisonedUnits", | "type": "garrisonedUnits", | ||||
"affects": ["Siege"], | "affects": ["Siege"], | ||||
"modifications": [ | "modifications": [ | ||||
{ "value": "Health/RegenRate", "add": 3 } | { "value": "Health/RegenRate", "add": 3 } | ||||
], | ], | ||||
"auraName": "Workshop Repairs", | "auraName": "Workshop Repairs", | ||||
"auraDescription": "Repairs garrisoned siege units at 3 HP per second." | "auraDescription": "Garrisoned Siege Engines +3 health regeneration rate." | ||||
Gallaecio: engine → Engine? | |||||
Done Inline ActionsThe class is Siege, not SiegeEngine. Nescio: The class is `Siege`, not `SiegeEngine`. | |||||
Not Done Inline ActionsWe can post-pone this discussion and merge as is. But I think that, even if the class is called Siege in code, it does not make sense to consider ‘engine’ separately for capitalization. I think in ‘siege engine’, mid sentence, we should capitalize either both words or none of them, and when referring to units with the Siege class I would capitalize both words. Gallaecio: We can post-pone this discussion and merge as is.
But I think that, even if the class is… | |||||
} | } |
Wildfire Games · Phabricator
engine → Engine?