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ps/trunk/source/gui/CImage.cpp
Show All 34 Lines | |||||
CImage::~CImage() | CImage::~CImage() | ||||
{ | { | ||||
} | } | ||||
void CImage::Draw() | void CImage::Draw() | ||||
{ | { | ||||
float bz = GetBufferedZ(); | float bz = GetBufferedZ(); | ||||
CGUISpriteInstance* sprite; | |||||
int cell_id; | int cell_id; | ||||
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite); | |||||
GUI<int>::GetSetting(this, "cell_id", cell_id); | GUI<int>::GetSetting(this, "cell_id", cell_id); | ||||
GetGUI()->DrawSprite(*sprite, cell_id, bz, m_CachedActualSize); | CGUISpriteInstance& sprite = GUI<CGUISpriteInstance>::GetSetting(this, "sprite"); | ||||
m_pGUI->DrawSprite(sprite, cell_id, bz, m_CachedActualSize); | |||||
} | } |
Wildfire Games · Phabricator